TheoryMode
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- Jan 31, 2016
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No, just kidding.
Here's the real story:
four weeks ago I made the decision to finally take action and start working on my first android game 'Color Runner'.
It's a small highscore endless runner game with a little twist. I finished it yesterday, it took longer than expected with all the stuff around it, like learning the frameworks, 3D modeling software, creating all the graphics, creating a Google Dev account, etc.
Despite that I already had a lot of programming experience before.
It is currently only my side hustle as I'm still finishing uni this year, and I don't expect to make any money on my first games anyway. Let's be realistic they will probably only be mediocre, so there are no ads / IAPs in there right now. Although I have to say the game is fun and it's kind of addicting
For me it's more important to build a habit of working on my games everyday and mastering the craft first. I see too many people putting out an OK game, expect it to create 1000$/month in passive income, and then drop the whole game dev idea once they see their game only has 100 downloads and it's not taking off. I try to do that differently.
Cheers.
You can check out the explanation/gameplay.
Or try it yourself on the Google Play Store here and tell me what you think.
Here's the real story:
four weeks ago I made the decision to finally take action and start working on my first android game 'Color Runner'.
It's a small highscore endless runner game with a little twist. I finished it yesterday, it took longer than expected with all the stuff around it, like learning the frameworks, 3D modeling software, creating all the graphics, creating a Google Dev account, etc.
Despite that I already had a lot of programming experience before.
It is currently only my side hustle as I'm still finishing uni this year, and I don't expect to make any money on my first games anyway. Let's be realistic they will probably only be mediocre, so there are no ads / IAPs in there right now. Although I have to say the game is fun and it's kind of addicting
For me it's more important to build a habit of working on my games everyday and mastering the craft first. I see too many people putting out an OK game, expect it to create 1000$/month in passive income, and then drop the whole game dev idea once they see their game only has 100 downloads and it's not taking off. I try to do that differently.
Cheers.
You can check out the explanation/gameplay.
Or try it yourself on the Google Play Store here and tell me what you think.
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