The guy had 5 out of his 7 games hit #1 on the app store. He "cracked the code". Very good interview actually...
http://kotaku.com/the-five-rules-of-a-very-successful-indie-game-creator-1732710794
Seems like he's just sayin "GIVE THE PEOPLE WHAT THEY WANT"
Funny at all the "hardcore gamers" haters in the comments... they just don't get it.
I think a lot of developers fail on the app store because they try to make more complex games that they themselves would love, instead of swallowing their pride and making some mindless games that can provide the cashflow to finance their future dream project.
Also they don't know what "marketing" is... too antisocial maybe? stereotyping here?
P.S. Does WANT = NEED in the entertainment field?
http://kotaku.com/the-five-rules-of-a-very-successful-indie-game-creator-1732710794
Seems like he's just sayin "GIVE THE PEOPLE WHAT THEY WANT"
Funny at all the "hardcore gamers" haters in the comments... they just don't get it.
I think a lot of developers fail on the app store because they try to make more complex games that they themselves would love, instead of swallowing their pride and making some mindless games that can provide the cashflow to finance their future dream project.
Also they don't know what "marketing" is... too antisocial maybe? stereotyping here?
P.S. Does WANT = NEED in the entertainment field?
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